Sandbox_EN = {
    Sandbox_CrowdControl = "Crowd Control",

    Sandbox_CrowdControl_AnnounceEffects = "Announce effects",
    Sandbox_CrowdControl_AnnounceEffects_tooltip = "Show an overhead message on the target player when a viewer triggers an effect.",

    Sandbox_CrowdControl_LinkPolicy = "Who can link Crowd Control",
    Sandbox_CrowdControl_LinkPolicyVal1 = "Everyone",
    Sandbox_CrowdControl_LinkPolicyVal2 = "Admins only",
    Sandbox_CrowdControl_LinkPolicyVal3 = "Allow list only",
    Sandbox_CrowdControl_LinkPolicy_tooltip = "Which players may use /cc link to connect their Crowd Control account. With 'Allow list only', admins grant access with /cc allow <player>. This is only the starting value - admins can change it in game with /cc policy.",

    Sandbox_CrowdControl_SPAutoPrompt = "Auto-link in singleplayer",
    Sandbox_CrowdControl_SPAutoPrompt_tooltip = "Automatically request a Crowd Control link code when starting a singleplayer game while the bridge is installed.",

    Sandbox_CrowdControl_MPJoinPrompt = "On join (multiplayer)",
    Sandbox_CrowdControl_MPJoinPromptVal1 = "Say nothing",
    Sandbox_CrowdControl_MPJoinPromptVal2 = "Remind them to /cc link",
    Sandbox_CrowdControl_MPJoinPromptVal3 = "Request a code automatically",
    Sandbox_CrowdControl_MPJoinPrompt_tooltip = "What happens when a player joins who is allowed to link but has not linked yet. 'Remind' sends a one-line chat hint; 'Request a code automatically' links them like singleplayer does. Players who are already linked are never prompted - their session resumes silently.",
}
