---@meta

---@class FAnimBlueprintGeneratedConstantData : FAnimBlueprintConstantData
---@field __NameProperty_95 FName
---@field __IntProperty_96 int32
---@field __ByteProperty_97 EAnimGroupRole::Type
---@field __NameProperty_98 FName
---@field __NameProperty_99 FName
---@field __IntProperty_100 int32
---@field __BoolProperty_101 boolean
---@field __FloatProperty_102 float
---@field __StructProperty_103 FInputScaleBiasClampConstants
---@field __FloatProperty_104 float
---@field __EnumProperty_105 EAnimSyncMethod
---@field __ByteProperty_106 EAnimGroupRole::Type
---@field __NameProperty_107 FName
---@field __IntProperty_108 int32
---@field __ArrayProperty_109 TArray<float>
---@field __CurveFloat_110 UCurveFloat
---@field __EnumProperty_111 EBlendListChildUpdateMode
---@field __EnumProperty_112 EAlphaBlendOption
---@field __EnumProperty_113 EBlendListTransitionType
---@field __ArrayProperty_114 TArray<float>
---@field __BoolProperty_115 boolean
---@field __BlendProfile_116 UBlendProfile
---@field __StructProperty_117 FAnimNodeFunctionRef
---@field __NameProperty_118 FName
---@field __NameProperty_119 FName
---@field AnimBlueprintExtension_PropertyAccess FAnimSubsystem_PropertyAccess
---@field AnimBlueprintExtension_Base FAnimSubsystem_Base
---@field AnimGraphNode_ControlRig FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_TransitionResult_4 FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_TransitionResult_3 FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_TransitionResult_2 FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_TransitionResult_1 FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_TransitionResult FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_CopyPoseFromMesh_3 FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_StateResult_2 FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_CopyPoseFromMesh_2 FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_LayeredBoneBlend FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_SequencePlayer_1 FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_StateResult_1 FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_SequencePlayer FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_StateResult FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_StateMachine FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_BlendListByBool_1 FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_CopyPoseFromMesh_1 FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_BlendListByBool FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_CopyPoseFromMesh FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_Root FAnimNodeExposedValueHandler_PropertyAccess
local FAnimBlueprintGeneratedConstantData = {}



---@class FAnimBlueprintGeneratedMutableData : FAnimBlueprintMutableData
---@field __BoolProperty boolean
---@field __BoolProperty_0 boolean
local FAnimBlueprintGeneratedMutableData = {}



---@class UBPA_BoxyRider_FPP_C : UAnimInstance
---@field UberGraphFrame FPointerToUberGraphFrame
---@field __AnimBlueprintMutables FAnimBlueprintGeneratedMutableData
---@field AnimBlueprintExtension_PropertyAccess FAnimSubsystemInstance
---@field AnimBlueprintExtension_Base FAnimSubsystemInstance
---@field AnimGraphNode_ControlRig FAnimNode_ControlRig
---@field AnimGraphNode_TransitionResult_4 FAnimNode_TransitionResult
---@field AnimGraphNode_TransitionResult_3 FAnimNode_TransitionResult
---@field AnimGraphNode_TransitionResult_2 FAnimNode_TransitionResult
---@field AnimGraphNode_TransitionResult_1 FAnimNode_TransitionResult
---@field AnimGraphNode_TransitionResult FAnimNode_TransitionResult
---@field AnimGraphNode_CopyPoseFromMesh_3 FAnimNode_CopyPoseFromMesh
---@field AnimGraphNode_StateResult_2 FAnimNode_StateResult
---@field AnimGraphNode_CopyPoseFromMesh_2 FAnimNode_CopyPoseFromMesh
---@field AnimGraphNode_LayeredBoneBlend FAnimNode_LayeredBoneBlend
---@field AnimGraphNode_SequencePlayer_1 FAnimNode_SequencePlayer
---@field AnimGraphNode_StateResult_1 FAnimNode_StateResult
---@field AnimGraphNode_SequencePlayer FAnimNode_SequencePlayer
---@field AnimGraphNode_StateResult FAnimNode_StateResult
---@field AnimGraphNode_StateMachine FAnimNode_StateMachine
---@field AnimGraphNode_BlendListByBool_1 FAnimNode_BlendListByBool
---@field AnimGraphNode_CopyPoseFromMesh_1 FAnimNode_CopyPoseFromMesh
---@field AnimGraphNode_BlendListByBool FAnimNode_BlendListByBool
---@field AnimGraphNode_CopyPoseFromMesh FAnimNode_CopyPoseFromMesh
---@field AnimGraphNode_Root FAnimNode_Root
---@field __CustomProperty_EnableHeadBob_433BDE7049C4E95B3B16FD9FF170A82B boolean
---@field __CustomProperty_CameraOffWeight_433BDE7049C4E95B3B16FD9FF170A82B float
---@field ['Delta Time X'] float
---@field ['Use Arm IK'] boolean
---@field IkTarget FTransform
---@field MovementComponent UCharacterMovementComponent
---@field ShouldMove boolean
---@field IKActor AActor
---@field IsRagdoll boolean
---@field IsFalling boolean
---@field ['Is Driver'] boolean
---@field ['Is Passenger'] boolean
---@field EnableHeadBob boolean
---@field GameSettings URGGameUserSettings
---@field headbobInterp double
---@field CopyPose boolean
local UBPA_BoxyRider_FPP_C = {}

---@param IsIkEnable boolean
---@param IkTarget AActor
---@param Success boolean
function UBPA_BoxyRider_FPP_C:SetHandIK(IsIkEnable, IkTarget, Success) end
---@param Pose E_CharacterPose::Type
---@param Sequence UAnimSequenceBase
---@param Success boolean
function UBPA_BoxyRider_FPP_C:SetCharPose(Pose, Sequence, Success) end
---@param TRUE boolean
---@param Success boolean
function UBPA_BoxyRider_FPP_C:SetRagdoll(TRUE, Success) end
---@param AnimGraph FPoseLink
function UBPA_BoxyRider_FPP_C:AnimGraph(AnimGraph) end
---@param IsEnable boolean
---@param NewParam AActor
function UBPA_BoxyRider_FPP_C:EnableHandIK(IsEnable, NewParam) end
---@param DeltaTimeX float
function UBPA_BoxyRider_FPP_C:BlueprintUpdateAnimation(DeltaTimeX) end
function UBPA_BoxyRider_FPP_C:EvaluateGraphExposedInputs_ExecuteUbergraph_BPA_BoxyRider_FPP_AnimGraphNode_TransitionResult_5C9A6CD84F51318A1C4D00A4F64C32EB() end
function UBPA_BoxyRider_FPP_C:BlueprintBeginPlay() end
function UBPA_BoxyRider_FPP_C:BlueprintInitializeAnimation() end
---@param IsDriver boolean
function UBPA_BoxyRider_FPP_C:SetIsDriver(IsDriver) end
---@param IsPassenger boolean
function UBPA_BoxyRider_FPP_C:SetIsPassenger(IsPassenger) end
---@param Enable boolean
function UBPA_BoxyRider_FPP_C:SetHeadbob(Enable) end
---@param EntryPoint int32
function UBPA_BoxyRider_FPP_C:ExecuteUbergraph_BPA_BoxyRider_FPP(EntryPoint) end


