---@meta

---@class FAngularRangeLimit
---@field LimitMin FVector
---@field LimitMax FVector
---@field bone FBoneReference
local FAngularRangeLimit = {}



---@class FAnimLegIKData
local FAnimLegIKData = {}


---@class FAnimLegIKDefinition
---@field IKFootBone FBoneReference
---@field FKFootBone FBoneReference
---@field NumBonesInLimb int32
---@field MinRotationAngle float
---@field FootBoneForwardAxis EAxis::Type
---@field HingeRotationAxis EAxis::Type
---@field bEnableRotationLimit boolean
---@field bEnableKneeTwistCorrection boolean
---@field TwistOffsetCurveName FName
local FAnimLegIKDefinition = {}



---@class FAnimNode_AimOffsetLookAt : FAnimNode_BlendSpacePlayer
---@field BasePose FPoseLink
---@field LODThreshold int32
---@field SourceSocketName FName
---@field PivotSocketName FName
---@field LookAtLocation FVector
---@field SocketAxis FVector
---@field Alpha float
local FAnimNode_AimOffsetLookAt = {}



---@class FAnimNode_AnimDynamics : FAnimNode_SkeletalControlBase
---@field LinearDampingOverride float
---@field AngularDampingOverride float
---@field RelativeSpaceBone FBoneReference
---@field BoundBone FBoneReference
---@field ChainEnd FBoneReference
---@field PhysicsBodyDefinitions TArray<FAnimPhysBodyDefinition>
---@field GravityScale float
---@field GravityOverride FVector
---@field LinearSpringConstant float
---@field AngularSpringConstant float
---@field WindScale float
---@field ComponentLinearAccScale FVector
---@field ComponentLinearVelScale FVector
---@field ComponentAppliedLinearAccClamp FVector
---@field AngularBiasOverride float
---@field NumSolverIterationsPreUpdate int32
---@field NumSolverIterationsPostUpdate int32
---@field SphericalLimits TArray<FAnimPhysSphericalLimit>
---@field ExternalForce FVector
---@field PlanarLimits TArray<FAnimPhysPlanarLimit>
---@field SimulationSpace AnimPhysSimSpaceType
---@field bUseSphericalLimits boolean
---@field bUsePlanarLimit boolean
---@field bDoUpdate boolean
---@field bDoEval boolean
---@field bOverrideLinearDamping boolean
---@field bOverrideAngularBias boolean
---@field bOverrideAngularDamping boolean
---@field bEnableWind boolean
---@field bUseGravityOverride boolean
---@field bGravityOverrideInSimSpace boolean
---@field bLinearSpring boolean
---@field bAngularSpring boolean
---@field bChain boolean
---@field RetargetingSettings FRotationRetargetingInfo
local FAnimNode_AnimDynamics = {}



---@class FAnimNode_ApplyAdditive : FAnimNode_Base
---@field base FPoseLink
---@field Additive FPoseLink
---@field Alpha float
---@field AlphaScaleBias FInputScaleBias
---@field LODThreshold int32
---@field AlphaBoolBlend FInputAlphaBoolBlend
---@field AlphaCurveName FName
---@field AlphaScaleBiasClamp FInputScaleBiasClamp
---@field AlphaInputType EAnimAlphaInputType
---@field bAlphaBoolEnabled boolean
local FAnimNode_ApplyAdditive = {}



---@class FAnimNode_ApplyLimits : FAnimNode_SkeletalControlBase
---@field AngularRangeLimits TArray<FAngularRangeLimit>
---@field AngularOffsets TArray<FVector>
local FAnimNode_ApplyLimits = {}



---@class FAnimNode_BlendBoneByChannel : FAnimNode_Base
---@field A FPoseLink
---@field B FPoseLink
---@field BoneDefinitions TArray<FBlendBoneByChannelEntry>
---@field Alpha float
---@field AlphaScaleBias FInputScaleBias
---@field TransformsSpace EBoneControlSpace
local FAnimNode_BlendBoneByChannel = {}



---@class FAnimNode_BlendListBase : FAnimNode_Base
---@field BlendPose TArray<FPoseLink>
local FAnimNode_BlendListBase = {}



---@class FAnimNode_BlendListByBool : FAnimNode_BlendListBase
local FAnimNode_BlendListByBool = {}


---@class FAnimNode_BlendListByEnum : FAnimNode_BlendListBase
local FAnimNode_BlendListByEnum = {}


---@class FAnimNode_BlendListByInt : FAnimNode_BlendListBase
local FAnimNode_BlendListByInt = {}


---@class FAnimNode_BlendSpaceEvaluator : FAnimNode_BlendSpacePlayer
---@field NormalizedTime float
---@field bTeleportToNormalizedTime boolean
local FAnimNode_BlendSpaceEvaluator = {}



---@class FAnimNode_BlendSpaceGraph : FAnimNode_BlendSpaceGraphBase
local FAnimNode_BlendSpaceGraph = {}


---@class FAnimNode_BlendSpaceGraphBase : FAnimNode_Base
---@field X float
---@field Y float
---@field GroupName FName
---@field GroupRole EAnimGroupRole::Type
---@field BlendSpace UBlendSpace
---@field SamplePoseLinks TArray<FPoseLink>
local FAnimNode_BlendSpaceGraphBase = {}



---@class FAnimNode_BlendSpacePlayer : FAnimNode_BlendSpacePlayerBase
---@field BlendSpace UBlendSpace
local FAnimNode_BlendSpacePlayer = {}



---@class FAnimNode_BlendSpacePlayerBase : FAnimNode_AssetPlayerBase
---@field PreviousBlendSpace UBlendSpace
local FAnimNode_BlendSpacePlayerBase = {}



---@class FAnimNode_BlendSpacePlayer_Standalone : FAnimNode_BlendSpacePlayerBase
---@field GroupName FName
---@field GroupRole EAnimGroupRole::Type
---@field bOverridePositionWhenJoiningSyncGroupAsLeader boolean
---@field Method EAnimSyncMethod
---@field bIgnoreForRelevancyTest boolean
---@field X float
---@field Y float
---@field PlayRate float
---@field bLoop boolean
---@field bResetPlayTimeWhenBlendSpaceChanges boolean
---@field StartPosition float
---@field BlendSpace UBlendSpace
local FAnimNode_BlendSpacePlayer_Standalone = {}



---@class FAnimNode_BlendSpaceSampleResult : FAnimNode_Root
local FAnimNode_BlendSpaceSampleResult = {}


---@class FAnimNode_BoneDrivenController : FAnimNode_SkeletalControlBase
---@field SourceBone FBoneReference
---@field DrivingCurve UCurveFloat
---@field Multiplier float
---@field RangeMin double
---@field RangeMax double
---@field RemappedMin double
---@field RemappedMax double
---@field ParameterName FName
---@field TargetBone FBoneReference
---@field DestinationMode EDrivenDestinationMode
---@field ModificationMode EDrivenBoneModificationMode
---@field SourceComponent EComponentType::Type
---@field bUseRange boolean
---@field bAffectTargetTranslationX boolean
---@field bAffectTargetTranslationY boolean
---@field bAffectTargetTranslationZ boolean
---@field bAffectTargetRotationX boolean
---@field bAffectTargetRotationY boolean
---@field bAffectTargetRotationZ boolean
---@field bAffectTargetScaleX boolean
---@field bAffectTargetScaleY boolean
---@field bAffectTargetScaleZ boolean
local FAnimNode_BoneDrivenController = {}



---@class FAnimNode_CCDIK : FAnimNode_SkeletalControlBase
---@field EffectorLocation FVector
---@field EffectorLocationSpace EBoneControlSpace
---@field EffectorTarget FBoneSocketTarget
---@field TipBone FBoneReference
---@field RootBone FBoneReference
---@field Precision float
---@field MaxIterations int32
---@field bStartFromTail boolean
---@field bEnableRotationLimit boolean
---@field RotationLimitPerJoints TArray<float>
local FAnimNode_CCDIK = {}



---@class FAnimNode_CallFunction : FAnimNode_Base
---@field Source FPoseLink
---@field CallSite EAnimFunctionCallSite
local FAnimNode_CallFunction = {}



---@class FAnimNode_Constraint : FAnimNode_SkeletalControlBase
---@field BoneToModify FBoneReference
---@field ConstraintSetup TArray<FConstraint>
---@field ConstraintWeights TArray<float>
local FAnimNode_Constraint = {}



---@class FAnimNode_CopyBone : FAnimNode_SkeletalControlBase
---@field SourceBone FBoneReference
---@field TargetBone FBoneReference
---@field bCopyTranslation boolean
---@field bCopyRotation boolean
---@field bCopyScale boolean
---@field ControlSpace EBoneControlSpace
local FAnimNode_CopyBone = {}



---@class FAnimNode_CopyBoneDelta : FAnimNode_SkeletalControlBase
---@field SourceBone FBoneReference
---@field TargetBone FBoneReference
---@field bCopyTranslation boolean
---@field bCopyRotation boolean
---@field bCopyScale boolean
---@field CopyMode CopyBoneDeltaMode
---@field TranslationMultiplier float
---@field RotationMultiplier float
---@field ScaleMultiplier float
local FAnimNode_CopyBoneDelta = {}



---@class FAnimNode_CopyPoseFromMesh : FAnimNode_Base
---@field SourceMeshComponent TWeakObjectPtr<USkeletalMeshComponent>
---@field bUseAttachedParent boolean
---@field bCopyCurves boolean
---@field bCopyCustomAttributes boolean
---@field bUseMeshPose boolean
---@field RootBoneToCopy FName
local FAnimNode_CopyPoseFromMesh = {}



---@class FAnimNode_CurveSource : FAnimNode_Base
---@field SourcePose FPoseLink
---@field SourceBinding FName
---@field Alpha float
---@field CurveSource TScriptInterface<ICurveSourceInterface>
local FAnimNode_CurveSource = {}



---@class FAnimNode_Fabrik : FAnimNode_SkeletalControlBase
---@field EffectorTransform FTransform
---@field EffectorTarget FBoneSocketTarget
---@field TipBone FBoneReference
---@field RootBone FBoneReference
---@field Precision float
---@field MaxIterations int32
---@field EffectorTransformSpace EBoneControlSpace
---@field EffectorRotationSource EBoneRotationSource
local FAnimNode_Fabrik = {}



---@class FAnimNode_HandIKRetargeting : FAnimNode_SkeletalControlBase
---@field RightHandFK FBoneReference
---@field LeftHandFK FBoneReference
---@field RightHandIK FBoneReference
---@field LeftHandIK FBoneReference
---@field IKBonesToMove TArray<FBoneReference>
---@field PerAxisAlpha FVector
---@field HandFKWeight float
local FAnimNode_HandIKRetargeting = {}



---@class FAnimNode_LayeredBoneBlend : FAnimNode_Base
---@field BasePose FPoseLink
---@field BlendPoses TArray<FPoseLink>
---@field BlendMode ELayeredBoneBlendMode
---@field BlendMasks TArray<UBlendProfile>
---@field LayerSetup TArray<FInputBlendPose>
---@field BlendWeights TArray<float>
---@field PerBoneBlendWeights TArray<FPerBoneBlendWeight>
---@field SkeletonGuid FGuid
---@field VirtualBoneGuid FGuid
---@field LODThreshold int32
---@field bMeshSpaceRotationBlend boolean
---@field bRootSpaceRotationBlend boolean
---@field bMeshSpaceScaleBlend boolean
---@field CurveBlendOption ECurveBlendOption::Type
---@field bBlendRootMotionBasedOnRootBone boolean
local FAnimNode_LayeredBoneBlend = {}



---@class FAnimNode_LegIK : FAnimNode_SkeletalControlBase
---@field ReachPrecision float
---@field MaxIterations int32
---@field SoftPercentLength float
---@field SoftAlpha float
---@field LegsDefinition TArray<FAnimLegIKDefinition>
local FAnimNode_LegIK = {}



---@class FAnimNode_LookAt : FAnimNode_SkeletalControlBase
---@field BoneToModify FBoneReference
---@field LookAtTarget FBoneSocketTarget
---@field LookAtLocation FVector
---@field LookAt_Axis FAxis
---@field bUseLookUpAxis boolean
---@field InterpolationType EInterpolationBlend::Type
---@field LookUp_Axis FAxis
---@field LookAtClamp float
---@field InterpolationTime float
---@field InterpolationTriggerThreashold float
local FAnimNode_LookAt = {}



---@class FAnimNode_MakeDynamicAdditive : FAnimNode_Base
---@field base FPoseLink
---@field Additive FPoseLink
---@field bMeshSpaceAdditive boolean
local FAnimNode_MakeDynamicAdditive = {}



---@class FAnimNode_MeshSpaceRefPose : FAnimNode_Base
local FAnimNode_MeshSpaceRefPose = {}


---@class FAnimNode_Mirror : FAnimNode_MirrorBase
local FAnimNode_Mirror = {}


---@class FAnimNode_MirrorBase : FAnimNode_Base
---@field Source FPoseLink
local FAnimNode_MirrorBase = {}



---@class FAnimNode_Mirror_Standalone : FAnimNode_MirrorBase
---@field bMirror boolean
---@field MirrorDataTable UMirrorDataTable
---@field BlendTime float
---@field bResetChild boolean
---@field bBoneMirroring boolean
---@field bCurveMirroring boolean
---@field bAttributeMirroring boolean
local FAnimNode_Mirror_Standalone = {}



---@class FAnimNode_ModifyBone : FAnimNode_SkeletalControlBase
---@field BoneToModify FBoneReference
---@field Translation FVector
---@field Rotation FRotator
---@field Scale FVector
---@field TranslationMode EBoneModificationMode
---@field RotationMode EBoneModificationMode
---@field ScaleMode EBoneModificationMode
---@field TranslationSpace EBoneControlSpace
---@field RotationSpace EBoneControlSpace
---@field ScaleSpace EBoneControlSpace
local FAnimNode_ModifyBone = {}



---@class FAnimNode_ModifyCurve : FAnimNode_Base
---@field SourcePose FPoseLink
---@field CurveMap TMap<FName, float>
---@field CurveValues TArray<float>
---@field CurveNames TArray<FName>
---@field Alpha float
---@field ApplyMode EModifyCurveApplyMode
local FAnimNode_ModifyCurve = {}



---@class FAnimNode_MultiWayBlend : FAnimNode_Base
---@field Poses TArray<FPoseLink>
---@field DesiredAlphas TArray<float>
---@field AlphaScaleBias FInputScaleBias
---@field bAdditiveNode boolean
---@field bNormalizeAlpha boolean
local FAnimNode_MultiWayBlend = {}



---@class FAnimNode_ObserveBone : FAnimNode_SkeletalControlBase
---@field BoneToObserve FBoneReference
---@field DisplaySpace EBoneControlSpace
---@field bRelativeToRefPose boolean
---@field Translation FVector
---@field Rotation FRotator
---@field Scale FVector
local FAnimNode_ObserveBone = {}



---@class FAnimNode_PoseBlendNode : FAnimNode_PoseHandler
---@field SourcePose FPoseLink
---@field BlendOption EAlphaBlendOption
---@field CustomCurve UCurveFloat
local FAnimNode_PoseBlendNode = {}



---@class FAnimNode_PoseByName : FAnimNode_PoseHandler
---@field PoseName FName
---@field PoseWeight float
local FAnimNode_PoseByName = {}



---@class FAnimNode_PoseDriver : FAnimNode_PoseHandler
---@field SourcePose FPoseLink
---@field SourceBones TArray<FBoneReference>
---@field EvalSpaceBone FBoneReference
---@field bEvalFromRefPose boolean
---@field OnlyDriveBones TArray<FBoneReference>
---@field PoseTargets TArray<FPoseDriverTarget>
---@field RBFParams FRBFParams
---@field DriveSource EPoseDriverSource
---@field DriveOutput EPoseDriverOutput
---@field LODThreshold int32
local FAnimNode_PoseDriver = {}



---@class FAnimNode_PoseHandler : FAnimNode_AssetPlayerBase
---@field PoseAsset UPoseAsset
local FAnimNode_PoseHandler = {}



---@class FAnimNode_PoseSnapshot : FAnimNode_Base
---@field SnapshotName FName
---@field Snapshot FPoseSnapshot
---@field Mode ESnapshotSourceMode
local FAnimNode_PoseSnapshot = {}



---@class FAnimNode_RandomPlayer : FAnimNode_AssetPlayerRelevancyBase
---@field Entries TArray<FRandomPlayerSequenceEntry>
---@field BlendWeight float
---@field bShuffleMode boolean
local FAnimNode_RandomPlayer = {}



---@class FAnimNode_RefPose : FAnimNode_Base
local FAnimNode_RefPose = {}


---@class FAnimNode_ResetRoot : FAnimNode_SkeletalControlBase
local FAnimNode_ResetRoot = {}


---@class FAnimNode_RigidBody : FAnimNode_SkeletalControlBase
---@field OverridePhysicsAsset UPhysicsAsset
---@field bDefaultToSkeletalMeshPhysicsAsset boolean
---@field bUseLocalLODThresholdOnly boolean
---@field OverrideWorldGravity FVector
---@field ExternalForce FVector
---@field ComponentLinearAccScale FVector
---@field ComponentLinearVelScale FVector
---@field ComponentAppliedLinearAccClamp FVector
---@field SimSpaceSettings FSimSpaceSettings
---@field CachedBoundsScale float
---@field BaseBoneRef FBoneReference
---@field OverlapChannel ECollisionChannel
---@field SimulationSpace ESimulationSpace
---@field bForceDisableCollisionBetweenConstraintBodies boolean
---@field bUseExternalClothCollision boolean
---@field bEnableWorldGeometry boolean
---@field bOverrideWorldGravity boolean
---@field bTransferBoneVelocities boolean
---@field bFreezeIncomingPoseOnStart boolean
---@field bClampLinearTranslationLimitToRefPose boolean
---@field WorldSpaceMinimumScale float
---@field EvaluationResetTime float
---@field SimulationTiming ESimulationTiming
local FAnimNode_RigidBody = {}



---@class FAnimNode_RotateRootBone : FAnimNode_Base
---@field BasePose FPoseLink
---@field Pitch float
---@field Yaw float
---@field PitchScaleBiasClamp FInputScaleBiasClamp
---@field YawScaleBiasClamp FInputScaleBiasClamp
---@field MeshToComponent FRotator
---@field bRotateRootMotionAttribute boolean
local FAnimNode_RotateRootBone = {}



---@class FAnimNode_RotationMultiplier : FAnimNode_SkeletalControlBase
---@field TargetBone FBoneReference
---@field SourceBone FBoneReference
---@field Multiplier float
---@field RotationAxisToRefer EBoneAxis
---@field bIsAdditive boolean
local FAnimNode_RotationMultiplier = {}



---@class FAnimNode_RotationOffsetBlendSpace : FAnimNode_BlendSpacePlayer
---@field BasePose FPoseLink
---@field LODThreshold int32
---@field Alpha float
---@field AlphaScaleBias FInputScaleBias
---@field AlphaBoolBlend FInputAlphaBoolBlend
---@field AlphaCurveName FName
---@field AlphaScaleBiasClamp FInputScaleBiasClamp
---@field AlphaInputType EAnimAlphaInputType
---@field bAlphaBoolEnabled boolean
local FAnimNode_RotationOffsetBlendSpace = {}



---@class FAnimNode_RotationOffsetBlendSpaceGraph : FAnimNode_BlendSpaceGraphBase
---@field BasePose FPoseLink
---@field LODThreshold int32
---@field Alpha float
---@field AlphaScaleBias FInputScaleBias
---@field AlphaBoolBlend FInputAlphaBoolBlend
---@field AlphaCurveName FName
---@field AlphaScaleBiasClamp FInputScaleBiasClamp
---@field AlphaInputType EAnimAlphaInputType
---@field bAlphaBoolEnabled boolean
local FAnimNode_RotationOffsetBlendSpaceGraph = {}



---@class FAnimNode_ScaleChainLength : FAnimNode_Base
---@field InputPose FPoseLink
---@field DefaultChainLength float
---@field ChainStartBone FBoneReference
---@field ChainEndBone FBoneReference
---@field TargetLocation FVector
---@field Alpha float
---@field AlphaScaleBias FInputScaleBias
---@field ChainInitialLength EScaleChainInitialLength
local FAnimNode_ScaleChainLength = {}



---@class FAnimNode_SequenceEvaluator : FAnimNode_SequenceEvaluatorBase
local FAnimNode_SequenceEvaluator = {}


---@class FAnimNode_SequenceEvaluatorBase : FAnimNode_AssetPlayerBase
local FAnimNode_SequenceEvaluatorBase = {}


---@class FAnimNode_SequenceEvaluator_Standalone : FAnimNode_SequenceEvaluatorBase
---@field GroupName FName
---@field GroupRole EAnimGroupRole::Type
---@field Method EAnimSyncMethod
---@field bIgnoreForRelevancyTest boolean
---@field Sequence UAnimSequenceBase
---@field ExplicitTime float
---@field bUseExplicitFrame boolean
---@field ExplicitFrame int32
---@field bShouldLoop boolean
---@field bTeleportToExplicitTime boolean
---@field ReinitializationBehavior ESequenceEvalReinit::Type
---@field StartPosition float
local FAnimNode_SequenceEvaluator_Standalone = {}



---@class FAnimNode_SkeletalControlBase : FAnimNode_Base
---@field ComponentPose FComponentSpacePoseLink
---@field LODThreshold int32
---@field ActualAlpha float
---@field AlphaInputType EAnimAlphaInputType
---@field bAlphaBoolEnabled boolean
---@field Alpha float
---@field AlphaScaleBias FInputScaleBias
---@field AlphaBoolBlend FInputAlphaBoolBlend
---@field AlphaCurveName FName
---@field AlphaScaleBiasClamp FInputScaleBiasClamp
local FAnimNode_SkeletalControlBase = {}



---@class FAnimNode_Slot : FAnimNode_Base
---@field Source FPoseLink
---@field SlotName FName
---@field bAlwaysUpdateSourcePose boolean
local FAnimNode_Slot = {}



---@class FAnimNode_SplineIK : FAnimNode_SkeletalControlBase
---@field StartBone FBoneReference
---@field EndBone FBoneReference
---@field BoneAxis ESplineBoneAxis
---@field bAutoCalculateSpline boolean
---@field PointCount int32
---@field ControlPoints TArray<FTransform>
---@field Roll float
---@field TwistStart float
---@field TwistEnd float
---@field TwistBlend FAlphaBlend
---@field Stretch float
---@field Offset float
local FAnimNode_SplineIK = {}



---@class FAnimNode_SpringBone : FAnimNode_SkeletalControlBase
---@field SpringBone FBoneReference
---@field MaxDisplacement double
---@field SpringStiffness double
---@field SpringDamping double
---@field ErrorResetThresh double
---@field bLimitDisplacement boolean
---@field bTranslateX boolean
---@field bTranslateY boolean
---@field bTranslateZ boolean
---@field bRotateX boolean
---@field bRotateY boolean
---@field bRotateZ boolean
local FAnimNode_SpringBone = {}



---@class FAnimNode_Sync : FAnimNode_Base
---@field Source FPoseLink
---@field GroupName FName
---@field GroupRole EAnimGroupRole::Type
local FAnimNode_Sync = {}



---@class FAnimNode_Trail : FAnimNode_SkeletalControlBase
---@field TrailBone FBoneReference
---@field ChainLength int32
---@field ChainBoneAxis EAxis::Type
---@field bInvertChainBoneAxis boolean
---@field bLimitStretch boolean
---@field bLimitRotation boolean
---@field bUsePlanarLimit boolean
---@field bActorSpaceFakeVel boolean
---@field bReorientParentToChild boolean
---@field MaxDeltaTime float
---@field RelaxationSpeedScale float
---@field TrailRelaxationSpeed FRuntimeFloatCurve
---@field RelaxationSpeedScaleInputProcessor FInputScaleBiasClamp
---@field RotationLimits TArray<FRotationLimit>
---@field RotationOffsets TArray<FVector>
---@field PlanarLimits TArray<FAnimPhysPlanarLimit>
---@field StretchLimit float
---@field FakeVelocity FVector
---@field BaseJoint FBoneReference
---@field LastBoneRotationAnimAlphaBlend float
local FAnimNode_Trail = {}



---@class FAnimNode_TwistCorrectiveNode : FAnimNode_SkeletalControlBase
---@field BaseFrame FReferenceBoneFrame
---@field TwistFrame FReferenceBoneFrame
---@field TwistPlaneNormalAxis FAxis
---@field RangeMax float
---@field RemappedMin float
---@field RemappedMax float
---@field CurveName FName
local FAnimNode_TwistCorrectiveNode = {}



---@class FAnimNode_TwoBoneIK : FAnimNode_SkeletalControlBase
---@field IKBone FBoneReference
---@field StartStretchRatio double
---@field MaxStretchScale double
---@field EffectorLocation FVector
---@field EffectorTarget FBoneSocketTarget
---@field JointTargetLocation FVector
---@field JointTarget FBoneSocketTarget
---@field TwistAxis FAxis
---@field EffectorLocationSpace EBoneControlSpace
---@field JointTargetLocationSpace EBoneControlSpace
---@field bAllowStretching boolean
---@field bTakeRotationFromEffectorSpace boolean
---@field bMaintainEffectorRelRot boolean
---@field bAllowTwist boolean
local FAnimNode_TwoBoneIK = {}



---@class FAnimNode_TwoWayBlend : FAnimNode_Base
---@field A FPoseLink
---@field B FPoseLink
---@field AlphaInputType EAnimAlphaInputType
---@field bAlphaBoolEnabled boolean
---@field bResetChildOnActivation boolean
---@field bAlwaysUpdateChildren boolean
---@field Alpha float
---@field AlphaScaleBias FInputScaleBias
---@field AlphaBoolBlend FInputAlphaBoolBlend
---@field AlphaCurveName FName
---@field AlphaScaleBiasClamp FInputScaleBiasClamp
local FAnimNode_TwoWayBlend = {}



---@class FAnimPhysBodyDefinition
---@field BoundBone FBoneReference
---@field BoxExtents FVector
---@field LocalJointOffset FVector
---@field ConstraintSetup FAnimPhysConstraintSetup
---@field CollisionType AnimPhysCollisionType
---@field SphereCollisionRadius float
local FAnimPhysBodyDefinition = {}



---@class FAnimPhysConstraintSetup
---@field LinearXLimitType AnimPhysLinearConstraintType
---@field LinearYLimitType AnimPhysLinearConstraintType
---@field LinearZLimitType AnimPhysLinearConstraintType
---@field LinearAxesMin FVector
---@field LinearAxesMax FVector
---@field AngularConstraintType AnimPhysAngularConstraintType
---@field TwistAxis AnimPhysTwistAxis
---@field AngularTargetAxis AnimPhysTwistAxis
---@field ConeAngle float
---@field AngularLimitsMin FVector
---@field AngularLimitsMax FVector
---@field AngularTarget FVector
local FAnimPhysConstraintSetup = {}



---@class FAnimPhysPlanarLimit
---@field DrivingBone FBoneReference
---@field PlaneTransform FTransform
local FAnimPhysPlanarLimit = {}



---@class FAnimPhysSphericalLimit
---@field DrivingBone FBoneReference
---@field SphereLocalOffset FVector
---@field LimitRadius float
---@field LimitType ESphericalLimitType
local FAnimPhysSphericalLimit = {}



---@class FAnimSequencerInstanceProxy : FAnimInstanceProxy
local FAnimSequencerInstanceProxy = {}


---@class FAnimationStateMachineReference : FAnimNodeReference
local FAnimationStateMachineReference = {}


---@class FAnimationStateResultReference : FAnimNodeReference
local FAnimationStateResultReference = {}


---@class FBlendBoneByChannelEntry
---@field SourceBone FBoneReference
---@field TargetBone FBoneReference
---@field bBlendTranslation boolean
---@field bBlendRotation boolean
---@field bBlendScale boolean
local FBlendBoneByChannelEntry = {}



---@class FBlendListBaseReference : FAnimNodeReference
local FBlendListBaseReference = {}


---@class FBlendSpacePlayerReference : FAnimNodeReference
local FBlendSpacePlayerReference = {}


---@class FBlendSpaceReference : FAnimNodeReference
local FBlendSpaceReference = {}


---@class FConstraint
---@field TargetBone FBoneReference
---@field OffsetOption EConstraintOffsetOption
---@field TransformType ETransformConstraintType
---@field PerAxis FFilterOptionPerAxis
local FConstraint = {}



---@class FIKChain
local FIKChain = {}


---@class FIKChainLink
local FIKChainLink = {}


---@class FIKFootPelvisPullDownSolver
---@field PelvisAdjustmentInterp FVectorRK4SpringInterpolator
---@field PelvisAdjustmentInterpAlpha double
---@field PelvisAdjustmentMaxDistance double
---@field PelvisAdjustmentErrorTolerance double
---@field PelvisAdjustmentMaxIter int32
local FIKFootPelvisPullDownSolver = {}



---@class FLayeredBoneBlendReference : FAnimNodeReference
local FLayeredBoneBlendReference = {}


---@class FLinkedAnimGraphReference : FAnimNodeReference
local FLinkedAnimGraphReference = {}


---@class FMirrorAnimNodeReference : FAnimNodeReference
local FMirrorAnimNodeReference = {}


---@class FModifyCurveAnimNodeReference : FAnimNodeReference
local FModifyCurveAnimNodeReference = {}


---@class FPoseDriverTarget
---@field BoneTransforms TArray<FPoseDriverTransform>
---@field TargetRotation FRotator
---@field TargetScale float
---@field DistanceMethod ERBFDistanceMethod
---@field FunctionType ERBFFunctionType
---@field bApplyCustomCurve boolean
---@field CustomCurve FRichCurve
---@field DrivenName FName
---@field bIsHidden boolean
local FPoseDriverTarget = {}



---@class FPoseDriverTransform
---@field TargetTranslation FVector
---@field TargetRotation FRotator
local FPoseDriverTransform = {}



---@class FPositionHistory
---@field Positions TArray<FVector>
---@field Range float
local FPositionHistory = {}



---@class FRBFEntry
---@field Values TArray<float>
local FRBFEntry = {}



---@class FRBFParams
---@field TargetDimensions int32
---@field SolverType ERBFSolverType
---@field Radius float
---@field bAutomaticRadius boolean
---@field Function ERBFFunctionType
---@field DistanceMethod ERBFDistanceMethod
---@field TwistAxis EBoneAxis
---@field WeightThreshold float
---@field NormalizeMethod ERBFNormalizeMethod
---@field MedianReference FVector
---@field MedianMin float
---@field MedianMax float
local FRBFParams = {}



---@class FRBFTarget : FRBFEntry
---@field ScaleFactor float
---@field bApplyCustomCurve boolean
---@field CustomCurve FRichCurve
---@field DistanceMethod ERBFDistanceMethod
---@field FunctionType ERBFFunctionType
local FRBFTarget = {}



---@class FRandomPlayerSequenceEntry
---@field Sequence UAnimSequenceBase
---@field ChanceToPlay float
---@field MinLoopCount int32
---@field MaxLoopCount int32
---@field MinPlayRate float
---@field MaxPlayRate float
---@field BlendIn FAlphaBlend
local FRandomPlayerSequenceEntry = {}



---@class FReferenceBoneFrame
---@field bone FBoneReference
---@field Axis FAxis
local FReferenceBoneFrame = {}



---@class FRigidBodyAnimNodeReference : FAnimNodeReference
local FRigidBodyAnimNodeReference = {}


---@class FRotationLimit
---@field LimitMin FVector
---@field LimitMax FVector
local FRotationLimit = {}



---@class FRotationRetargetingInfo
---@field bEnabled boolean
---@field Source FTransform
---@field Target FTransform
---@field RotationComponent ERotationComponent
---@field TwistAxis FVector
---@field bUseAbsoluteAngle boolean
---@field SourceMinimum float
---@field SourceMaximum float
---@field TargetMinimum float
---@field TargetMaximum float
---@field EasingType EEasingFuncType
---@field CustomCurve FRuntimeFloatCurve
---@field bFlipEasing boolean
---@field EasingWeight float
---@field bClamp boolean
local FRotationRetargetingInfo = {}



---@class FSequenceEvaluatorReference : FAnimNodeReference
local FSequenceEvaluatorReference = {}


---@class FSequencePlayerReference : FAnimNodeReference
local FSequencePlayerReference = {}


---@class FSimSpaceSettings
---@field WorldAlpha float
---@field VelocityScaleZ float
---@field DampingAlpha float
---@field MaxLinearVelocity float
---@field MaxAngularVelocity float
---@field MaxLinearAcceleration float
---@field MaxAngularAcceleration float
---@field ExternalLinearDragV FVector
---@field ExternalLinearVelocity FVector
---@field ExternalAngularVelocity FVector
local FSimSpaceSettings = {}



---@class FSkeletalControlReference : FAnimNodeReference
local FSkeletalControlReference = {}


---@class FSplineIKCachedBoneData
---@field bone FBoneReference
---@field RefSkeletonIndex int32
local FSplineIKCachedBoneData = {}



---@class FWarpingVectorValue
---@field Mode EWarpingVectorMode
---@field Value FVector
local FWarpingVectorValue = {}



---@class ISequencerAnimationOverride : IInterface
local ISequencerAnimationOverride = {}

---@return TArray<FName>
function ISequencerAnimationOverride:GetSequencerAnimSlotNames() end
---@return boolean
function ISequencerAnimationOverride:AllowsCinematicOverride() end


---@class ISequencerAnimationSupport : IInterface
local ISequencerAnimationSupport = {}


---@class UAnimExecutionContextLibrary : UBlueprintFunctionLibrary
local UAnimExecutionContextLibrary = {}

---@param Context FAnimExecutionContext
---@return boolean
function UAnimExecutionContextLibrary:IsActive(Context) end
---@param Context FAnimUpdateContext
---@return float
function UAnimExecutionContextLibrary:GetDeltaTime(Context) end
---@param Context FAnimUpdateContext
---@return float
function UAnimExecutionContextLibrary:GetCurrentWeight(Context) end
---@param Instance UAnimInstance
---@param Index int32
---@return FAnimNodeReference
function UAnimExecutionContextLibrary:GetAnimNodeReference(Instance, Index) end
---@param Context FAnimExecutionContext
---@return UAnimInstance
function UAnimExecutionContextLibrary:GetAnimInstance(Context) end
---@param Context FAnimExecutionContext
---@param Result EAnimExecutionContextConversionResult
---@return FAnimUpdateContext
function UAnimExecutionContextLibrary:ConvertToUpdateContext(Context, Result) end
---@param Context FAnimExecutionContext
---@param Result EAnimExecutionContextConversionResult
---@return FAnimPoseContext
function UAnimExecutionContextLibrary:ConvertToPoseContext(Context, Result) end
---@param Context FAnimExecutionContext
---@param Result EAnimExecutionContextConversionResult
---@return FAnimInitializationContext
function UAnimExecutionContextLibrary:ConvertToInitializationContext(Context, Result) end
---@param Context FAnimExecutionContext
---@param Result EAnimExecutionContextConversionResult
---@return FAnimComponentSpacePoseContext
function UAnimExecutionContextLibrary:ConvertToComponentSpacePoseContext(Context, Result) end


---@class UAnimNodeRigidBodyLibrary : UBlueprintFunctionLibrary
local UAnimNodeRigidBodyLibrary = {}

---@param Node FRigidBodyAnimNodeReference
---@param PhysicsAsset UPhysicsAsset
---@return FRigidBodyAnimNodeReference
function UAnimNodeRigidBodyLibrary:SetOverridePhysicsAsset(Node, PhysicsAsset) end
---@param Node FAnimNodeReference
---@param RigidBodyAnimNode FRigidBodyAnimNodeReference
---@param Result boolean
function UAnimNodeRigidBodyLibrary:ConvertToRigidBodyAnimNodePure(Node, RigidBodyAnimNode, Result) end
---@param Node FAnimNodeReference
---@param Result EAnimNodeReferenceConversionResult
---@return FRigidBodyAnimNodeReference
function UAnimNodeRigidBodyLibrary:ConvertToRigidBodyAnimNode(Node, Result) end


---@class UAnimNotify_PlayMontageNotify : UAnimNotify
---@field NotifyName FName
local UAnimNotify_PlayMontageNotify = {}



---@class UAnimNotify_PlayMontageNotifyWindow : UAnimNotifyState
---@field NotifyName FName
local UAnimNotify_PlayMontageNotifyWindow = {}



---@class UAnimSequencerInstance : UAnimInstance
local UAnimSequencerInstance = {}


---@class UAnimationStateMachineLibrary : UBlueprintFunctionLibrary
local UAnimationStateMachineLibrary = {}

---@param UpdateContext FAnimUpdateContext
---@param Node FAnimationStateMachineReference
---@param TargetState FName
---@param Duration float
---@param BlendType ETransitionLogicType::Type
---@param BlendProfile UBlendProfile
---@param AlphaBlendOption EAlphaBlendOption
---@param CustomBlendCurve UCurveFloat
function UAnimationStateMachineLibrary:SetState(UpdateContext, Node, TargetState, Duration, BlendType, BlendProfile, AlphaBlendOption, CustomBlendCurve) end
---@param UpdateContext FAnimUpdateContext
---@param Node FAnimationStateResultReference
---@return boolean
function UAnimationStateMachineLibrary:IsStateBlendingOut(UpdateContext, Node) end
---@param UpdateContext FAnimUpdateContext
---@param Node FAnimationStateResultReference
---@return boolean
function UAnimationStateMachineLibrary:IsStateBlendingIn(UpdateContext, Node) end
---@param UpdateContext FAnimUpdateContext
---@param Node FAnimationStateMachineReference
---@return FName
function UAnimationStateMachineLibrary:GetState(UpdateContext, Node) end
---@param UpdateContext FAnimUpdateContext
---@param Node FAnimationStateResultReference
---@return float
function UAnimationStateMachineLibrary:GetRelevantAnimTimeRemainingFraction(UpdateContext, Node) end
---@param UpdateContext FAnimUpdateContext
---@param Node FAnimationStateResultReference
---@return float
function UAnimationStateMachineLibrary:GetRelevantAnimTimeRemaining(UpdateContext, Node) end
---@param Node FAnimNodeReference
---@param AnimationState FAnimationStateResultReference
---@param Result boolean
function UAnimationStateMachineLibrary:ConvertToAnimationStateResultPure(Node, AnimationState, Result) end
---@param Node FAnimNodeReference
---@param AnimationState FAnimationStateResultReference
---@param Result EAnimNodeReferenceConversionResult
function UAnimationStateMachineLibrary:ConvertToAnimationStateResult(Node, AnimationState, Result) end
---@param Node FAnimNodeReference
---@param AnimationState FAnimationStateMachineReference
---@param Result boolean
function UAnimationStateMachineLibrary:ConvertToAnimationStateMachinePure(Node, AnimationState, Result) end
---@param Node FAnimNodeReference
---@param AnimationState FAnimationStateMachineReference
---@param Result EAnimNodeReferenceConversionResult
function UAnimationStateMachineLibrary:ConvertToAnimationStateMachine(Node, AnimationState, Result) end


---@class UBlendListBaseLibrary : UBlueprintFunctionLibrary
local UBlendListBaseLibrary = {}

---@param BlendListBase FBlendListBaseReference
function UBlendListBaseLibrary:ResetNode(BlendListBase) end
---@param Node FAnimNodeReference
---@param Result EAnimNodeReferenceConversionResult
---@return FBlendListBaseReference
function UBlendListBaseLibrary:ConvertToBlendListBase(Node, Result) end


---@class UBlendSpaceLibrary : UBlueprintFunctionLibrary
local UBlendSpaceLibrary = {}

---@param BlendSpace FBlendSpaceReference
---@param NewPosition FVector
function UBlendSpaceLibrary:SnapToPosition(BlendSpace, NewPosition) end
---@param BlendSpace FBlendSpaceReference
---@return FVector
function UBlendSpaceLibrary:GetPosition(BlendSpace) end
---@param BlendSpace FBlendSpaceReference
---@return FVector
function UBlendSpaceLibrary:GetFilteredPosition(BlendSpace) end
---@param Node FAnimNodeReference
---@param BlendSpace FBlendSpaceReference
---@param Result boolean
function UBlendSpaceLibrary:ConvertToBlendSpacePure(Node, BlendSpace, Result) end
---@param Node FAnimNodeReference
---@param Result EAnimNodeReferenceConversionResult
---@return FBlendSpaceReference
function UBlendSpaceLibrary:ConvertToBlendSpace(Node, Result) end


---@class UBlendSpacePlayerLibrary : UBlueprintFunctionLibrary
local UBlendSpacePlayerLibrary = {}

---@param BlendSpacePlayer FBlendSpacePlayerReference
---@param NewPosition FVector
function UBlendSpacePlayerLibrary:SnapToPosition(BlendSpacePlayer, NewPosition) end
---@param BlendSpacePlayer FBlendSpacePlayerReference
---@return boolean
function UBlendSpacePlayerLibrary:ShouldResetPlayTimeWhenBlendSpaceChanges(BlendSpacePlayer) end
---@param BlendSpacePlayer FBlendSpacePlayerReference
---@param bReset boolean
---@return FBlendSpacePlayerReference
function UBlendSpacePlayerLibrary:SetResetPlayTimeWhenBlendSpaceChanges(BlendSpacePlayer, bReset) end
---@param BlendSpacePlayer FBlendSpacePlayerReference
---@param PlayRate float
---@return FBlendSpacePlayerReference
function UBlendSpacePlayerLibrary:SetPlayRate(BlendSpacePlayer, PlayRate) end
---@param BlendSpacePlayer FBlendSpacePlayerReference
---@param bLoop boolean
---@return FBlendSpacePlayerReference
function UBlendSpacePlayerLibrary:SetLoop(BlendSpacePlayer, bLoop) end
---@param UpdateContext FAnimUpdateContext
---@param BlendSpacePlayer FBlendSpacePlayerReference
---@param BlendSpace UBlendSpace
---@param BlendTime float
---@return FBlendSpacePlayerReference
function UBlendSpacePlayerLibrary:SetBlendSpaceWithInertialBlending(UpdateContext, BlendSpacePlayer, BlendSpace, BlendTime) end
---@param BlendSpacePlayer FBlendSpacePlayerReference
---@param BlendSpace UBlendSpace
---@return FBlendSpacePlayerReference
function UBlendSpacePlayerLibrary:SetBlendSpace(BlendSpacePlayer, BlendSpace) end
---@param BlendSpacePlayer FBlendSpacePlayerReference
---@return float
function UBlendSpacePlayerLibrary:GetStartPosition(BlendSpacePlayer) end
---@param BlendSpacePlayer FBlendSpacePlayerReference
---@return FVector
function UBlendSpacePlayerLibrary:GetPosition(BlendSpacePlayer) end
---@param BlendSpacePlayer FBlendSpacePlayerReference
---@return float
function UBlendSpacePlayerLibrary:GetPlayRate(BlendSpacePlayer) end
---@param BlendSpacePlayer FBlendSpacePlayerReference
---@return boolean
function UBlendSpacePlayerLibrary:GetLoop(BlendSpacePlayer) end
---@param BlendSpacePlayer FBlendSpacePlayerReference
---@return UBlendSpace
function UBlendSpacePlayerLibrary:GetBlendSpace(BlendSpacePlayer) end
---@param Node FAnimNodeReference
---@param BlendSpacePlayer FBlendSpacePlayerReference
---@param Result boolean
function UBlendSpacePlayerLibrary:ConvertToBlendSpacePlayerPure(Node, BlendSpacePlayer, Result) end
---@param Node FAnimNodeReference
---@param Result EAnimNodeReferenceConversionResult
---@return FBlendSpacePlayerReference
function UBlendSpacePlayerLibrary:ConvertToBlendSpacePlayer(Node, Result) end


---@class UKismetAnimationLibrary : UBlueprintFunctionLibrary
local UKismetAnimationLibrary = {}

---@param RootPos FVector
---@param JointPos FVector
---@param EndPos FVector
---@param JointTarget FVector
---@param Effector FVector
---@param OutJointPos FVector
---@param OutEndPos FVector
---@param bAllowStretching boolean
---@param StartStretchRatio float
---@param MaxStretchScale float
function UKismetAnimationLibrary:K2_TwoBoneIK(RootPos, JointPos, EndPos, JointTarget, Effector, OutJointPos, OutEndPos, bAllowStretching, StartStretchRatio, MaxStretchScale) end
function UKismetAnimationLibrary:K2_StartProfilingTimer() end
---@param X float
---@param Y float
---@param Z float
---@param RangeOutMinX float
---@param RangeOutMaxX float
---@param RangeOutMinY float
---@param RangeOutMaxY float
---@param RangeOutMinZ float
---@param RangeOutMaxZ float
---@return FVector
function UKismetAnimationLibrary:K2_MakePerlinNoiseVectorAndRemap(X, Y, Z, RangeOutMinX, RangeOutMaxX, RangeOutMinY, RangeOutMaxY, RangeOutMinZ, RangeOutMaxZ) end
---@param Value float
---@param RangeOutMin float
---@param RangeOutMax float
---@return float
function UKismetAnimationLibrary:K2_MakePerlinNoiseAndRemap(Value, RangeOutMin, RangeOutMax) end
---@param CurrentTransform FTransform
---@param TargetPosition FVector
---@param LookAtVector FVector
---@param bUseUpVector boolean
---@param UpVector FVector
---@param ClampConeInDegree float
---@return FTransform
function UKismetAnimationLibrary:K2_LookAt(CurrentTransform, TargetPosition, LookAtVector, bUseUpVector, UpVector, ClampConeInDegree) end
---@param bLog boolean
---@param LogPrefix FString
---@return float
function UKismetAnimationLibrary:K2_EndProfilingTimer(bLog, LogPrefix) end
---@param Component USkeletalMeshComponent
---@param SocketOrBoneNameA FName
---@param SocketSpaceA ERelativeTransformSpace
---@param SocketOrBoneNameB FName
---@param SocketSpaceB ERelativeTransformSpace
---@param bRemapRange boolean
---@param InRangeMin float
---@param InRangeMax float
---@param OutRangeMin float
---@param OutRangeMax float
---@return float
function UKismetAnimationLibrary:K2_DistanceBetweenTwoSocketsAndMapRange(Component, SocketOrBoneNameA, SocketSpaceA, SocketOrBoneNameB, SocketSpaceB, bRemapRange, InRangeMin, InRangeMax, OutRangeMin, OutRangeMax) end
---@param Component USkeletalMeshComponent
---@param SocketOrBoneNameFrom FName
---@param SocketOrBoneNameTo FName
---@return FVector
function UKismetAnimationLibrary:K2_DirectionBetweenSockets(Component, SocketOrBoneNameFrom, SocketOrBoneNameTo) end
---@param DeltaSeconds float
---@param Component USkeletalMeshComponent
---@param SocketOrBoneName FName
---@param ReferenceSocketOrBone FName
---@param SocketSpace ERelativeTransformSpace
---@param OffsetInBoneSpace FVector
---@param History FPositionHistory
---@param NumberOfSamples int32
---@param VelocityMin float
---@param VelocityMax float
---@param EasingType EEasingFuncType
---@param CustomCurve FRuntimeFloatCurve
---@return float
function UKismetAnimationLibrary:K2_CalculateVelocityFromSockets(DeltaSeconds, Component, SocketOrBoneName, ReferenceSocketOrBone, SocketSpace, OffsetInBoneSpace, History, NumberOfSamples, VelocityMin, VelocityMax, EasingType, CustomCurve) end
---@param DeltaSeconds float
---@param Position FVector
---@param History FPositionHistory
---@param NumberOfSamples int32
---@param VelocityMin float
---@param VelocityMax float
---@return float
function UKismetAnimationLibrary:K2_CalculateVelocityFromPositionHistory(DeltaSeconds, Position, History, NumberOfSamples, VelocityMin, VelocityMax) end
---@param Velocity FVector
---@param BaseRotation FRotator
---@return float
function UKismetAnimationLibrary:CalculateDirection(Velocity, BaseRotation) end


---@class ULayeredBoneBlendLibrary : UBlueprintFunctionLibrary
local ULayeredBoneBlendLibrary = {}

---@param UpdateContext FAnimUpdateContext
---@param LayeredBoneBlend FLayeredBoneBlendReference
---@param PoseIndex int32
---@param BlendMaskName FName
---@return FLayeredBoneBlendReference
function ULayeredBoneBlendLibrary:SetBlendMask(UpdateContext, LayeredBoneBlend, PoseIndex, BlendMaskName) end
---@param LayeredBoneBlend FLayeredBoneBlendReference
---@return int32
function ULayeredBoneBlendLibrary:GetNumPoses(LayeredBoneBlend) end
---@param Node FAnimNodeReference
---@param Result EAnimNodeReferenceConversionResult
---@return FLayeredBoneBlendReference
function ULayeredBoneBlendLibrary:ConvertToLayeredBoneBlend(Node, Result) end
---@param Node FAnimNodeReference
---@param LayeredBoneBlend FLayeredBoneBlendReference
---@param Result boolean
function ULayeredBoneBlendLibrary:ConvertToLayeredBlendPerBonePure(Node, LayeredBoneBlend, Result) end


---@class ULinkedAnimGraphLibrary : UBlueprintFunctionLibrary
local ULinkedAnimGraphLibrary = {}

---@param Node FLinkedAnimGraphReference
---@return boolean
function ULinkedAnimGraphLibrary:HasLinkedAnimInstance(Node) end
---@param Node FLinkedAnimGraphReference
---@return UAnimInstance
function ULinkedAnimGraphLibrary:GetLinkedAnimInstance(Node) end
---@param Node FAnimNodeReference
---@param LinkedAnimGraph FLinkedAnimGraphReference
---@param Result boolean
function ULinkedAnimGraphLibrary:ConvertToLinkedAnimGraphPure(Node, LinkedAnimGraph, Result) end
---@param Node FAnimNodeReference
---@param Result EAnimNodeReferenceConversionResult
---@return FLinkedAnimGraphReference
function ULinkedAnimGraphLibrary:ConvertToLinkedAnimGraph(Node, Result) end


---@class UMirrorAnimLibrary : UBlueprintFunctionLibrary
local UMirrorAnimLibrary = {}

---@param MirrorNode FMirrorAnimNodeReference
---@param InBlendTime float
---@return FMirrorAnimNodeReference
function UMirrorAnimLibrary:SetMirrorTransitionBlendTime(MirrorNode, InBlendTime) end
---@param MirrorNode FMirrorAnimNodeReference
---@param bInMirror boolean
---@return FMirrorAnimNodeReference
function UMirrorAnimLibrary:SetMirror(MirrorNode, bInMirror) end
---@param MirrorNode FMirrorAnimNodeReference
---@return float
function UMirrorAnimLibrary:GetMirrorTransitionBlendTime(MirrorNode) end
---@param MirrorNode FMirrorAnimNodeReference
---@return UMirrorDataTable
function UMirrorAnimLibrary:GetMirrorDataTable(MirrorNode) end
---@param MirrorNode FMirrorAnimNodeReference
---@return boolean
function UMirrorAnimLibrary:GetMirror(MirrorNode) end
---@param Node FAnimNodeReference
---@param MirrorNode FMirrorAnimNodeReference
---@param Result boolean
function UMirrorAnimLibrary:ConvertToMirrorNodePure(Node, MirrorNode, Result) end
---@param Node FAnimNodeReference
---@param Result EAnimNodeReferenceConversionResult
---@return FMirrorAnimNodeReference
function UMirrorAnimLibrary:ConvertToMirrorNode(Node, Result) end


---@class UModifyCurveAnimLibrary : UBlueprintFunctionLibrary
local UModifyCurveAnimLibrary = {}

---@param ModifyCurveNode FModifyCurveAnimNodeReference
---@param InCurveMap TMap<FName, float>
---@return FModifyCurveAnimNodeReference
function UModifyCurveAnimLibrary:SetCurveMap(ModifyCurveNode, InCurveMap) end
---@param ModifyCurveNode FModifyCurveAnimNodeReference
---@param InMode EModifyCurveApplyMode
---@return FModifyCurveAnimNodeReference
function UModifyCurveAnimLibrary:SetApplyMode(ModifyCurveNode, InMode) end
---@param ModifyCurveNode FModifyCurveAnimNodeReference
---@param InAlpha float
---@return FModifyCurveAnimNodeReference
function UModifyCurveAnimLibrary:SetAlpha(ModifyCurveNode, InAlpha) end
---@param ModifyCurveNode FModifyCurveAnimNodeReference
---@return EModifyCurveApplyMode
function UModifyCurveAnimLibrary:GetApplyMode(ModifyCurveNode) end
---@param ModifyCurveNode FModifyCurveAnimNodeReference
---@return float
function UModifyCurveAnimLibrary:GetAlpha(ModifyCurveNode) end
---@param Node FAnimNodeReference
---@param ModifyCurveNode FModifyCurveAnimNodeReference
---@param Result boolean
function UModifyCurveAnimLibrary:ConvertToModifyCurveNodePure(Node, ModifyCurveNode, Result) end
---@param Node FAnimNodeReference
---@param Result EAnimNodeReferenceConversionResult
---@return FModifyCurveAnimNodeReference
function UModifyCurveAnimLibrary:ConvertToModifyCurveNode(Node, Result) end


---@class UPlayMontageCallbackProxy : UObject
---@field OnCompleted FPlayMontageCallbackProxyOnCompleted
---@field OnBlendOut FPlayMontageCallbackProxyOnBlendOut
---@field OnInterrupted FPlayMontageCallbackProxyOnInterrupted
---@field OnNotifyBegin FPlayMontageCallbackProxyOnNotifyBegin
---@field OnNotifyEnd FPlayMontageCallbackProxyOnNotifyEnd
local UPlayMontageCallbackProxy = {}

---@param NotifyName FName
---@param BranchingPointNotifyPayload FBranchingPointNotifyPayload
function UPlayMontageCallbackProxy:OnNotifyEndReceived(NotifyName, BranchingPointNotifyPayload) end
---@param NotifyName FName
---@param BranchingPointNotifyPayload FBranchingPointNotifyPayload
function UPlayMontageCallbackProxy:OnNotifyBeginReceived(NotifyName, BranchingPointNotifyPayload) end
---@param Montage UAnimMontage
---@param bInterrupted boolean
function UPlayMontageCallbackProxy:OnMontageEnded(Montage, bInterrupted) end
---@param Montage UAnimMontage
---@param bInterrupted boolean
function UPlayMontageCallbackProxy:OnMontageBlendingOut(Montage, bInterrupted) end
---@param InSkeletalMeshComponent USkeletalMeshComponent
---@param MontageToPlay UAnimMontage
---@param PlayRate float
---@param StartingPosition float
---@param StartingSection FName
---@param bShouldStopAllMontages boolean
---@return UPlayMontageCallbackProxy
function UPlayMontageCallbackProxy:CreateProxyObjectForPlayMontage(InSkeletalMeshComponent, MontageToPlay, PlayRate, StartingPosition, StartingSection, bShouldStopAllMontages) end


---@class USequenceEvaluatorLibrary : UBlueprintFunctionLibrary
local USequenceEvaluatorLibrary = {}

---@param UpdateContext FAnimUpdateContext
---@param SequenceEvaluator FSequenceEvaluatorReference
---@param Sequence UAnimSequenceBase
---@param BlendTime float
---@return FSequenceEvaluatorReference
function USequenceEvaluatorLibrary:SetSequenceWithInertialBlending(UpdateContext, SequenceEvaluator, Sequence, BlendTime) end
---@param SequenceEvaluator FSequenceEvaluatorReference
---@param Sequence UAnimSequenceBase
---@return FSequenceEvaluatorReference
function USequenceEvaluatorLibrary:SetSequence(SequenceEvaluator, Sequence) end
---@param SequenceEvaluator FSequenceEvaluatorReference
---@param Time float
---@return FSequenceEvaluatorReference
function USequenceEvaluatorLibrary:SetExplicitTime(SequenceEvaluator, Time) end
---@param SequenceEvaluator FSequenceEvaluatorReference
---@param Frame int32
---@return FSequenceEvaluatorReference
function USequenceEvaluatorLibrary:SetExplicitFrame(SequenceEvaluator, Frame) end
---@param SequenceEvaluator FSequenceEvaluatorReference
---@return UAnimSequenceBase
function USequenceEvaluatorLibrary:GetSequence(SequenceEvaluator) end
---@param SequenceEvaluator FSequenceEvaluatorReference
---@return float
function USequenceEvaluatorLibrary:GetAccumulatedTime(SequenceEvaluator) end
---@param Node FAnimNodeReference
---@param SequenceEvaluator FSequenceEvaluatorReference
---@param Result boolean
function USequenceEvaluatorLibrary:ConvertToSequenceEvaluatorPure(Node, SequenceEvaluator, Result) end
---@param Node FAnimNodeReference
---@param Result EAnimNodeReferenceConversionResult
---@return FSequenceEvaluatorReference
function USequenceEvaluatorLibrary:ConvertToSequenceEvaluator(Node, Result) end
---@param UpdateContext FAnimUpdateContext
---@param SequenceEvaluator FSequenceEvaluatorReference
---@param PlayRate float
---@return FSequenceEvaluatorReference
function USequenceEvaluatorLibrary:AdvanceTime(UpdateContext, SequenceEvaluator, PlayRate) end


---@class USequencePlayerLibrary : UBlueprintFunctionLibrary
local USequencePlayerLibrary = {}

---@param SequencePlayer FSequencePlayerReference
---@param StartPosition float
---@return FSequencePlayerReference
function USequencePlayerLibrary:SetStartPosition(SequencePlayer, StartPosition) end
---@param UpdateContext FAnimUpdateContext
---@param SequencePlayer FSequencePlayerReference
---@param Sequence UAnimSequenceBase
---@param BlendTime float
---@return FSequencePlayerReference
function USequencePlayerLibrary:SetSequenceWithInertialBlending(UpdateContext, SequencePlayer, Sequence, BlendTime) end
---@param SequencePlayer FSequencePlayerReference
---@param Sequence UAnimSequenceBase
---@return FSequencePlayerReference
function USequencePlayerLibrary:SetSequence(SequencePlayer, Sequence) end
---@param SequencePlayer FSequencePlayerReference
---@param PlayRate float
---@return FSequencePlayerReference
function USequencePlayerLibrary:SetPlayRate(SequencePlayer, PlayRate) end
---@param SequencePlayer FSequencePlayerReference
---@param Time float
---@return FSequencePlayerReference
function USequencePlayerLibrary:SetAccumulatedTime(SequencePlayer, Time) end
---@param SequencePlayer FSequencePlayerReference
---@return float
function USequencePlayerLibrary:GetStartPosition(SequencePlayer) end
---@param SequencePlayer FSequencePlayerReference
---@return UAnimSequenceBase
function USequencePlayerLibrary:GetSequencePure(SequencePlayer) end
---@param SequencePlayer FSequencePlayerReference
---@param SequenceBase UAnimSequenceBase
---@return FSequencePlayerReference
function USequencePlayerLibrary:GetSequence(SequencePlayer, SequenceBase) end
---@param SequencePlayer FSequencePlayerReference
---@return float
function USequencePlayerLibrary:GetPlayRate(SequencePlayer) end
---@param SequencePlayer FSequencePlayerReference
---@return boolean
function USequencePlayerLibrary:GetLoopAnimation(SequencePlayer) end
---@param SequencePlayer FSequencePlayerReference
---@return float
function USequencePlayerLibrary:GetAccumulatedTime(SequencePlayer) end
---@param Node FAnimNodeReference
---@param SequencePlayer FSequencePlayerReference
---@param Result boolean
function USequencePlayerLibrary:ConvertToSequencePlayerPure(Node, SequencePlayer, Result) end
---@param Node FAnimNodeReference
---@param Result EAnimNodeReferenceConversionResult
---@return FSequencePlayerReference
function USequencePlayerLibrary:ConvertToSequencePlayer(Node, Result) end
---@param SequencePlayer FSequencePlayerReference
---@param Duration float
---@return float
function USequencePlayerLibrary:ComputePlayRateFromDuration(SequencePlayer, Duration) end


---@class USkeletalControlLibrary : UBlueprintFunctionLibrary
local USkeletalControlLibrary = {}

---@param SkeletalControl FSkeletalControlReference
---@param Alpha float
---@return FSkeletalControlReference
function USkeletalControlLibrary:SetAlpha(SkeletalControl, Alpha) end
---@param SkeletalControl FSkeletalControlReference
---@return float
function USkeletalControlLibrary:GetAlpha(SkeletalControl) end
---@param Node FAnimNodeReference
---@param SkeletalControl FSkeletalControlReference
---@param Result boolean
function USkeletalControlLibrary:ConvertToSkeletalControlPure(Node, SkeletalControl, Result) end
---@param Node FAnimNodeReference
---@param Result EAnimNodeReferenceConversionResult
---@return FSkeletalControlReference
function USkeletalControlLibrary:ConvertToSkeletalControl(Node, Result) end


