---@meta

---@class FEnvelopeFollowerGeneratorParams
---@field bBypass boolean
---@field bInvert boolean
---@field AudioBus UAudioBus
---@field Gain float
---@field AttackTime float
---@field ReleaseTime float
local FEnvelopeFollowerGeneratorParams = {}



---@class FSoundControlBusMixStage
---@field Bus USoundControlBus
---@field Value FSoundModulationMixValue
local FSoundControlBusMixStage = {}



---@class FSoundControlModulationInput
---@field bSampleAndHold boolean
---@field Transform FSoundModulationTransform
---@field Bus USoundControlBus
local FSoundControlModulationInput = {}



---@class FSoundControlModulationPatch
---@field bBypass boolean
---@field OutputParameter USoundModulationParameter
---@field Inputs TArray<FSoundControlModulationInput>
local FSoundControlModulationPatch = {}



---@class FSoundModulationADEnvelopeParams
---@field AttackTime float
---@field DecayTime float
---@field AttackCurve float
---@field DecayCurve float
---@field bLooping boolean
---@field bBypass boolean
local FSoundModulationADEnvelopeParams = {}



---@class FSoundModulationLFOParams
---@field Shape ESoundModulationLFOShape
---@field ExponentialFactor float
---@field Width float
---@field Amplitude float
---@field Frequency float
---@field Offset float
---@field Phase float
---@field bLooping boolean
---@field bBypass boolean
local FSoundModulationLFOParams = {}



---@class FSoundModulationMixValue
---@field TargetValue float
---@field AttackTime float
---@field ReleaseTime float
local FSoundModulationMixValue = {}



---@class FSoundModulationParameterSettings
---@field ValueNormalized float
local FSoundModulationParameterSettings = {}



---@class FSoundModulationTransform : FWaveTableTransform
local FSoundModulationTransform = {}


---@class UAudioModulationDestination : UObject
---@field Modulator USoundModulatorBase
local UAudioModulationDestination = {}

---@param InModulator USoundModulatorBase
---@return boolean
function UAudioModulationDestination:SetModulator(InModulator) end
---@return float
function UAudioModulationDestination:GetValue() end
---@return USoundModulatorBase
function UAudioModulationDestination:GetModulator() end
---@return boolean
function UAudioModulationDestination:ClearModulator() end


---@class UAudioModulationSettings : UDeveloperSettings
---@field Parameters TArray<FSoftObjectPath>
local UAudioModulationSettings = {}



---@class UAudioModulationStatics : UBlueprintFunctionLibrary
local UAudioModulationStatics = {}

---@param WorldContextObject UObject
---@param Modulator USoundModulatorBase
function UAudioModulationStatics:UpdateModulator(WorldContextObject, Modulator) end
---@param WorldContextObject UObject
---@param Mix USoundControlBusMix
---@param FadeTime float
function UAudioModulationStatics:UpdateMixFromObject(WorldContextObject, Mix, FadeTime) end
---@param WorldContextObject UObject
---@param Mix USoundControlBusMix
---@param AddressFilter FString
---@param ParamClassFilter TSubclassOf<USoundModulationParameter>
---@param ParamFilter USoundModulationParameter
---@param Value float
---@param FadeTime float
function UAudioModulationStatics:UpdateMixByFilter(WorldContextObject, Mix, AddressFilter, ParamClassFilter, ParamFilter, Value, FadeTime) end
---@param WorldContextObject UObject
---@param Mix USoundControlBusMix
---@param Stages TArray<FSoundControlBusMixStage>
---@param FadeTime float
---@param Duration double
---@param bRetriggerOnActivation boolean
function UAudioModulationStatics:UpdateMix(WorldContextObject, Mix, Stages, FadeTime, Duration, bRetriggerOnActivation) end
---@param WorldContextObject UObject
---@param Bus USoundControlBus
---@param Value float
---@param FadeTime float
function UAudioModulationStatics:SetGlobalBusMixValue(WorldContextObject, Bus, Value, FadeTime) end
---@param WorldContextObject UObject
---@param Mix USoundControlBusMix
---@param ProfileIndex int32
function UAudioModulationStatics:SaveMixToProfile(WorldContextObject, Mix, ProfileIndex) end
---@param WorldContextObject UObject
---@param Mix USoundControlBusMix
---@param bActivate boolean
---@param ProfileIndex int32
---@return TArray<FSoundControlBusMixStage>
function UAudioModulationStatics:LoadMixFromProfile(WorldContextObject, Mix, bActivate, ProfileIndex) end
---@param WorldContextObject UObject
---@param Mix USoundControlBusMix
---@return boolean
function UAudioModulationStatics:IsControlBusMixActive(WorldContextObject, Mix) end
---@param WorldContextObject UObject
---@param Modulator USoundModulatorBase
---@return float
function UAudioModulationStatics:GetModulatorValue(WorldContextObject, Modulator) end
---@param Destination FSoundModulationDestinationSettings
---@return TSet<USoundModulatorBase>
function UAudioModulationStatics:GetModulatorsFromDestination(Destination) end
---@param WorldContextObject UObject
---@param Generator USoundModulationGenerator
function UAudioModulationStatics:DeactivateGenerator(WorldContextObject, Generator) end
---@param WorldContextObject UObject
---@param Mix USoundControlBusMix
function UAudioModulationStatics:DeactivateBusMix(WorldContextObject, Mix) end
---@param WorldContextObject UObject
---@param Bus USoundControlBus
function UAudioModulationStatics:DeactivateBus(WorldContextObject, Bus) end
---@param WorldContextObject UObject
function UAudioModulationStatics:DeactivateAllBusMixes(WorldContextObject) end
---@param WorldContextObject UObject
---@param Name FName
---@param ParamClass TSubclassOf<USoundModulationParameter>
---@param DefaultValue float
---@return USoundModulationParameter
function UAudioModulationStatics:CreateModulationParameter(WorldContextObject, Name, ParamClass, DefaultValue) end
---@param WorldContextObject UObject
---@param Name FName
---@param Modulator USoundModulatorBase
---@return UAudioModulationDestination
function UAudioModulationStatics:CreateModulationDestination(WorldContextObject, Name, Modulator) end
---@param WorldContextObject UObject
---@param Name FName
---@param Params FSoundModulationLFOParams
---@return USoundModulationGeneratorLFO
function UAudioModulationStatics:CreateLFOGenerator(WorldContextObject, Name, Params) end
---@param WorldContextObject UObject
---@param Name FName
---@param Params FEnvelopeFollowerGeneratorParams
---@return USoundModulationGeneratorEnvelopeFollower
function UAudioModulationStatics:CreateEnvelopeFollowerGenerator(WorldContextObject, Name, Params) end
---@param WorldContextObject UObject
---@param Bus USoundControlBus
---@param Value float
---@param AttackTime float
---@param ReleaseTime float
---@return FSoundControlBusMixStage
function UAudioModulationStatics:CreateBusMixStage(WorldContextObject, Bus, Value, AttackTime, ReleaseTime) end
---@param WorldContextObject UObject
---@param Name FName
---@param Buses TArray<USoundControlBus>
---@param Value float
---@param AttackTime float
---@param ReleaseTime float
---@param bActivate boolean
---@return USoundControlBusMix
function UAudioModulationStatics:CreateBusMixFromValue(WorldContextObject, Name, Buses, Value, AttackTime, ReleaseTime, bActivate) end
---@param WorldContextObject UObject
---@param Name FName
---@param Stages TArray<FSoundControlBusMixStage>
---@param Activate boolean
---@param Duration double
---@param bRetriggerOnActivation boolean
---@return USoundControlBusMix
function UAudioModulationStatics:CreateBusMix(WorldContextObject, Name, Stages, Activate, Duration, bRetriggerOnActivation) end
---@param WorldContextObject UObject
---@param Name FName
---@param Parameter USoundModulationParameter
---@param Activate boolean
---@return USoundControlBus
function UAudioModulationStatics:CreateBus(WorldContextObject, Name, Parameter, Activate) end
---@param WorldContextObject UObject
---@param Name FName
---@param Params FSoundModulationADEnvelopeParams
---@return USoundModulationGeneratorADEnvelope
function UAudioModulationStatics:CreateADEnvelopeGenerator(WorldContextObject, Name, Params) end
---@param WorldContextObject UObject
---@param Bus USoundControlBus
---@param FadeTime float
function UAudioModulationStatics:ClearGlobalBusMixValue(WorldContextObject, Bus, FadeTime) end
---@param WorldContextObject UObject
---@param FadeTime float
function UAudioModulationStatics:ClearAllGlobalBusMixValues(WorldContextObject, FadeTime) end
---@param WorldContextObject UObject
---@param Generator USoundModulationGenerator
function UAudioModulationStatics:ActivateGenerator(WorldContextObject, Generator) end
---@param WorldContextObject UObject
---@param Mix USoundControlBusMix
function UAudioModulationStatics:ActivateBusMix(WorldContextObject, Mix) end
---@param WorldContextObject UObject
---@param Bus USoundControlBus
function UAudioModulationStatics:ActivateBus(WorldContextObject, Bus) end


---@class UAudioModulationStyle : UBlueprintFunctionLibrary
local UAudioModulationStyle = {}

---@return FColor
function UAudioModulationStyle:GetPatchColor() end
---@return FColor
function UAudioModulationStyle:GetParameterColor() end
---@return FColor
function UAudioModulationStyle:GetModulationGeneratorColor() end
---@return FColor
function UAudioModulationStyle:GetControlBusMixColor() end
---@return FColor
function UAudioModulationStyle:GetControlBusColor() end


---@class USoundControlBus : USoundModulatorBase
---@field bBypass boolean
---@field Address FString
---@field Generators TArray<USoundModulationGenerator>
---@field Parameter USoundModulationParameter
local USoundControlBus = {}



---@class USoundControlBusMix : UObject
---@field ProfileIndex uint32
---@field Duration double
---@field bRetriggerOnActivation boolean
---@field MixStages TArray<FSoundControlBusMixStage>
local USoundControlBusMix = {}

function USoundControlBusMix:SoloMix() end
function USoundControlBusMix:SaveMixToProfile() end
function USoundControlBusMix:LoadMixFromProfile() end
function USoundControlBusMix:DeactivateMix() end
function USoundControlBusMix:DeactivateAllMixes() end
function USoundControlBusMix:ActivateMix() end


---@class USoundModulationGenerator : USoundModulatorBase
local USoundModulationGenerator = {}


---@class USoundModulationGeneratorADEnvelope : USoundModulationGenerator
---@field Params FSoundModulationADEnvelopeParams
local USoundModulationGeneratorADEnvelope = {}



---@class USoundModulationGeneratorEnvelopeFollower : USoundModulationGenerator
---@field Params FEnvelopeFollowerGeneratorParams
local USoundModulationGeneratorEnvelopeFollower = {}



---@class USoundModulationGeneratorLFO : USoundModulationGenerator
---@field Params FSoundModulationLFOParams
local USoundModulationGeneratorLFO = {}



---@class USoundModulationParameter : UObject
---@field Settings FSoundModulationParameterSettings
local USoundModulationParameter = {}



---@class USoundModulationParameterAdditive : USoundModulationParameter
---@field UnitMin float
---@field UnitMax float
local USoundModulationParameterAdditive = {}



---@class USoundModulationParameterBipolar : USoundModulationParameter
---@field UnitRange float
local USoundModulationParameterBipolar = {}



---@class USoundModulationParameterFilterFrequency : USoundModulationParameterFrequencyBase
local USoundModulationParameterFilterFrequency = {}


---@class USoundModulationParameterFrequency : USoundModulationParameterFrequencyBase
---@field UnitMin float
---@field UnitMax float
local USoundModulationParameterFrequency = {}



---@class USoundModulationParameterFrequencyBase : USoundModulationParameter
local USoundModulationParameterFrequencyBase = {}


---@class USoundModulationParameterHPFFrequency : USoundModulationParameterFilterFrequency
local USoundModulationParameterHPFFrequency = {}


---@class USoundModulationParameterLPFFrequency : USoundModulationParameterFilterFrequency
local USoundModulationParameterLPFFrequency = {}


---@class USoundModulationParameterScaled : USoundModulationParameter
---@field UnitMin float
---@field UnitMax float
local USoundModulationParameterScaled = {}



---@class USoundModulationParameterVolume : USoundModulationParameter
---@field MinVolume float
local USoundModulationParameterVolume = {}



---@class USoundModulationPatch : USoundModulatorBase
---@field PatchSettings FSoundControlModulationPatch
local USoundModulationPatch = {}



