---@meta

---@class ABP_FireZone_C : AActor
---@field UberGraphFrame FPointerToUberGraphFrame
---@field Significance USignificanceComponent
---@field Niagara UNiagaraComponent
---@field Capsule UCapsuleComponent
---@field Exploded boolean
---@field ['Damage Settings'] FST_Damage_Settings
---@field OverlappingActor AActor
---@field LeavingActor AActor
---@field FireTimer FTimerHandle
---@field OverlappingActors TArray<AActor>
---@field Health int32
---@field StartWithImpulse boolean
---@field FireSFX UAudioComponent
local ABP_FireZone_C = {}

function ABP_FireZone_C:ReceiveBeginPlay() end
---@param OverlappedComponent UPrimitiveComponent
---@param OtherActor AActor
---@param OtherComp UPrimitiveComponent
---@param OtherBodyIndex int32
---@param bFromSweep boolean
---@param SweepResult FHitResult
function ABP_FireZone_C:BndEvt__BP_Interactable_LandMine_Capsule_K2Node_ComponentBoundEvent_1_ComponentBeginOverlapSignature__DelegateSignature(OverlappedComponent, OtherActor, OtherComp, OtherBodyIndex, bFromSweep, SweepResult) end
---@param OverlappedComponent UPrimitiveComponent
---@param OtherActor AActor
---@param OtherComp UPrimitiveComponent
---@param OtherBodyIndex int32
function ABP_FireZone_C:BndEvt__BP_FireZone_Capsule_K2Node_ComponentBoundEvent_2_ComponentEndOverlapSignature__DelegateSignature(OverlappedComponent, OtherActor, OtherComp, OtherBodyIndex) end
function ABP_FireZone_C:FireDamage() end
---@param OldSignificance FGameplayTag
---@param NewSignificance FGameplayTag
function ABP_FireZone_C:BndEvt__BP_FireZone_Significance_K2Node_ComponentBoundEvent_0_OnSignificanceUpdated__DelegateSignature(OldSignificance, NewSignificance) end
function ABP_FireZone_C:ReceiveDestroyed() end
---@param EntryPoint int32
function ABP_FireZone_C:ExecuteUbergraph_BP_FireZone(EntryPoint) end


