---@meta

---@class FAnimBlueprintGeneratedConstantData : FAnimBlueprintConstantData
---@field __NameProperty_49 FName
---@field __BoolProperty_50 boolean
---@field __NameProperty_51 FName
---@field __IntProperty_52 int32
---@field __FloatProperty_53 float
---@field __StructProperty_54 FInputScaleBiasClampConstants
---@field __FloatProperty_55 float
---@field __EnumProperty_56 EAnimSyncMethod
---@field __BoolProperty_57 boolean
---@field __ByteProperty_58 EAnimGroupRole::Type
---@field __NameProperty_59 FName
---@field __NameProperty_60 FName
---@field __NameProperty_61 FName
---@field __IntProperty_62 int32
---@field __StructProperty_63 FAnimNodeFunctionRef
---@field AnimBlueprintExtension_PropertyAccess FAnimSubsystem_PropertyAccess
---@field AnimBlueprintExtension_Base FAnimSubsystem_Base
---@field AnimGraphNode_Root FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_TransitionResult_1 FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_TransitionResult FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_SequencePlayer_1 FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_StateResult_1 FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_SequencePlayer FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_StateResult FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_StateMachine FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_Slot FAnimNodeExposedValueHandler_PropertyAccess
local FAnimBlueprintGeneratedConstantData = {}



---@class UBPA_Bear_C : UAnimInstance
---@field UberGraphFrame FPointerToUberGraphFrame
---@field AnimBlueprintExtension_PropertyAccess FAnimSubsystemInstance
---@field AnimBlueprintExtension_Base FAnimSubsystemInstance
---@field AnimGraphNode_Root FAnimNode_Root
---@field AnimGraphNode_TransitionResult_1 FAnimNode_TransitionResult
---@field AnimGraphNode_TransitionResult FAnimNode_TransitionResult
---@field AnimGraphNode_SequencePlayer_1 FAnimNode_SequencePlayer
---@field AnimGraphNode_StateResult_1 FAnimNode_StateResult
---@field AnimGraphNode_SequencePlayer FAnimNode_SequencePlayer
---@field AnimGraphNode_StateResult FAnimNode_StateResult
---@field AnimGraphNode_StateMachine FAnimNode_StateMachine
---@field AnimGraphNode_Slot FAnimNode_Slot
---@field Character ACharacter
---@field MovementComponent UCharacterMovementComponent
---@field Velocity FVector
---@field GroundSpeed double
---@field ['Running Speed'] double
---@field ShouldMove boolean
local UBPA_Bear_C = {}

---@param AnimGraph FPoseLink
function UBPA_Bear_C:AnimGraph(AnimGraph) end
---@param DeltaTimeX float
function UBPA_Bear_C:BlueprintUpdateAnimation(DeltaTimeX) end
function UBPA_Bear_C:BlueprintInitializeAnimation() end
---@param EntryPoint int32
function UBPA_Bear_C:ExecuteUbergraph_BPA_Bear(EntryPoint) end


