---@meta

---@class UBTT_MoveToTargetActor1_C : UBTTask_BlueprintBase
---@field UberGraphFrame FPointerToUberGraphFrame
---@field TargetActor FBlackboardKeySelector
---@field ['Async Task'] UAITask_MoveTo
---@field ['Controlled Pawn'] APawn
---@field ['Owner Controller'] AAIController
---@field Stop boolean
---@field MovementStopCounter int32
---@field noPathCount int32
---@field InstigatorRadius float
---@field TargetRadius float
---@field TargetIsWinnebago boolean
---@field TargetLocation FBlackboardKeySelector
local UBTT_MoveToTargetActor1_C = {}

---@param OwnerController AAIController
---@param ControlledPawn APawn
function UBTT_MoveToTargetActor1_C:ReceiveExecuteAI(OwnerController, ControlledPawn) end
---@param OwnerController AAIController
---@param ControlledPawn APawn
---@param DeltaSeconds float
function UBTT_MoveToTargetActor1_C:ReceiveTickAI(OwnerController, ControlledPawn, DeltaSeconds) end
---@param OwnerController AAIController
---@param ControlledPawn APawn
function UBTT_MoveToTargetActor1_C:ReceiveAbortAI(OwnerController, ControlledPawn) end
---@param RequestID FAIRequestID
---@param Result EPathFollowingResult::Type
function UBTT_MoveToTargetActor1_C:movetoActorEvent(RequestID, Result) end
---@param Success boolean
function UBTT_MoveToTargetActor1_C:StopEvent(Success) end
---@param EntryPoint int32
function UBTT_MoveToTargetActor1_C:ExecuteUbergraph_BTT_MoveToTargetActor1(EntryPoint) end


