---@meta

---@class ABP_Wall_L_01_C : ABP_Interactable_TruckPart_01_C
---@field SM_Curtains_01 UStaticMeshComponent
---@field SM_WinowPlane_01 UStaticMeshComponent
local ABP_Wall_L_01_C = {}

---@param InstigatingPlayer ARGFirstPersonCharacter
---@param InstigatingPlayerHeldActor AActor
---@param Hit FHitResult
---@param LookAtPlayerInteractionTexts TMap<UInputAction, FText>
function ABP_Wall_L_01_C:GetLookAtPlayerInteractionTexts(InstigatingPlayer, InstigatingPlayerHeldActor, Hit, LookAtPlayerInteractionTexts) end
function ABP_Wall_L_01_C:OnCurrentTagsUpdated() end
---@param PlayerCharacter ABP_FirstPersonCharacter_C
---@param HitResult FHitResult
---@param HoldTime double
---@param NewParam boolean
---@param Success boolean
function ABP_Wall_L_01_C:Interact(PlayerCharacter, HitResult, HoldTime, NewParam, Success) end


