---@enum ChaosDeformableSimSpace
local ChaosDeformableSimSpace = {
    World = 0,
    ComponentXf = 1,
    bone = 2,
    ChaosDeformableSimSpace_MAX = 3,
}

---@enum EAllowConvexMergeMethod
local EAllowConvexMergeMethod = {
    ByProximity = 0,
    Any = 1,
    EAllowConvexMergeMethod_MAX = 2,
}

---@enum EChaosBufferMode
local EChaosBufferMode = {
    Double = 0,
    Triple = 1,
    Num = 2,
    Invalid = 3,
    EChaosBufferMode_MAX = 4,
}

---@enum EChaosSoftsSimulationSpace
local EChaosSoftsSimulationSpace = {
    WorldSpace = 0,
    ComponentSpace = 1,
    ReferenceBoneSpace = 2,
    EChaosSoftsSimulationSpace_MAX = 3,
}

---@enum EChaosSolverTickMode
local EChaosSolverTickMode = {
    Fixed = 0,
    Variable = 1,
    VariableCapped = 2,
    VariableCappedWithTarget = 3,
    EChaosSolverTickMode_MAX = 4,
}

---@enum EChaosThreadingMode
local EChaosThreadingMode = {
    DedicatedThread = 0,
    TaskGraph = 1,
    SingleThread = 2,
    Num = 3,
    Invalid = 4,
    EChaosThreadingMode_MAX = 5,
}

---@enum EClusterUnionMethod
local EClusterUnionMethod = {
    PointImplicit = 0,
    DelaunayTriangulation = 1,
    MinimalSpanningSubsetDelaunayTriangulation = 2,
    PointImplicitAugmentedWithMinimalDelaunay = 3,
    BoundsOverlapFilteredDelaunayTriangulation = 4,
    None = 5,
    EClusterUnionMethod_MAX = 6,
}

---@enum ECollisionTypeEnum
local ECollisionTypeEnum = {
    Chaos_Volumetric = 0,
    Chaos_Surface_Volumetric = 1,
    Chaos_Max = 2,
}

---@enum EConnectionContactMethod
local EConnectionContactMethod = {
    None = 0,
    ConvexHullContactArea = 1,
    EConnectionContactMethod_MAX = 2,
}

---@enum EConvexHullProximityFilter
local EConvexHullProximityFilter = {
    None = 0,
    BoundingBox = 1,
    EConvexHullProximityFilter_MAX = 2,
}

---@enum EConvexOverlapRemoval
local EConvexOverlapRemoval = {
    None = 0,
    All = 1,
    OnlyClusters = 2,
    OnlyClustersVsClusters = 3,
    EConvexOverlapRemoval_MAX = 4,
}

---@enum EDamageModelTypeEnum
local EDamageModelTypeEnum = {
    Chaos_Damage_Model_UserDefined_Damage_Threshold = 0,
    Chaos_Damage_Model_Material_Strength_And_Connectivity_DamageThreshold = 1,
    Chaos_Max = 2,
}

---@enum EEmissionPatternTypeEnum
local EEmissionPatternTypeEnum = {
    Chaos_Emission_Pattern_First_Frame = 0,
    Chaos_Emission_Pattern_On_Demand = 1,
    Chaos_Max = 2,
}

---@enum EFieldCullingOperationType
local EFieldCullingOperationType = {
    Field_Culling_Inside = 0,
    Field_Culling_Outside = 1,
    Field_Culling_Operation_Max = 2,
    Field_Culling_MAX = 3,
}

---@enum EFieldFalloffType
local EFieldFalloffType = {
    Field_FallOff_None = 0,
    Field_Falloff_Linear = 1,
    Field_Falloff_Inverse = 2,
    Field_Falloff_Squared = 3,
    Field_Falloff_Logarithmic = 4,
    Field_Falloff_Max = 5,
}

---@enum EFieldFilterType
local EFieldFilterType = {
    Field_Filter_Dynamic = 0,
    Field_Filter_Kinematic = 1,
    Field_Filter_Static = 2,
    Field_Filter_All = 3,
    Field_Filter_Sleeping = 4,
    Field_Filter_Disabled = 5,
    Field_Filter_Max = 6,
}

---@enum EFieldIntegerType
local EFieldIntegerType = {
    Integer_DynamicState = 0,
    Integer_ActivateDisabled = 1,
    Integer_CollisionGroup = 2,
    Integer_PositionAnimated = 3,
    Integer_PositionStatic = 4,
    Integer_TargetMax = 5,
    Integer_MAX = 6,
}

---@enum EFieldObjectType
local EFieldObjectType = {
    Field_Object_Rigid = 0,
    Field_Object_Cloth = 1,
    Field_Object_Destruction = 2,
    Field_Object_Character = 3,
    Field_Object_All = 4,
    Field_Object_Max = 5,
}

---@enum EFieldOperationType
local EFieldOperationType = {
    Field_Multiply = 0,
    Field_Divide = 1,
    Field_Add = 2,
    Field_Substract = 3,
    Field_Operation_Max = 4,
}

---@enum EFieldOutputType
local EFieldOutputType = {
    Field_Output_Vector = 0,
    Field_Output_Scalar = 1,
    Field_Output_Integer = 2,
    Field_Output_Max = 3,
}

---@enum EFieldPhysicsDefaultFields
local EFieldPhysicsDefaultFields = {
    Field_RadialIntMask = 0,
    Field_RadialFalloff = 1,
    Field_UniformVector = 2,
    Field_RadialVector = 3,
    Field_RadialVectorFalloff = 4,
    Field_EFieldPhysicsDefaultFields_Max = 5,
}

---@enum EFieldPhysicsType
local EFieldPhysicsType = {
    Field_None = 0,
    Field_DynamicState = 1,
    Field_LinearForce = 2,
    Field_ExternalClusterStrain = 3,
    Field_Kill = 4,
    Field_LinearVelocity = 5,
    Field_AngularVelociy = 6,
    Field_AngularTorque = 7,
    Field_InternalClusterStrain = 8,
    Field_DisableThreshold = 9,
    Field_SleepingThreshold = 10,
    Field_PositionStatic = 11,
    Field_PositionAnimated = 12,
    Field_PositionTarget = 13,
    Field_DynamicConstraint = 14,
    Field_CollisionGroup = 15,
    Field_ActivateDisabled = 16,
    Field_InitialLinearVelocity = 17,
    Field_InitialAngularVelocity = 18,
    Field_LinearImpulse = 19,
    Field_PhysicsType_Max = 20,
}

---@enum EFieldPositionType
local EFieldPositionType = {
    Field_Position_CenterOfMass = 0,
    Field_Position_PivotPoint = 1,
    Field_Position_Max = 2,
}

---@enum EFieldResolutionType
local EFieldResolutionType = {
    Field_Resolution_Minimal = 0,
    Field_Resolution_DisabledParents = 1,
    Field_Resolution_Maximum = 2,
    Field_Resolution_Max = 3,
}

---@enum EFieldScalarType
local EFieldScalarType = {
    Scalar_ExternalClusterStrain = 0,
    Scalar_Kill = 1,
    Scalar_DisableThreshold = 2,
    Scalar_SleepingThreshold = 3,
    Scalar_InternalClusterStrain = 4,
    Scalar_DynamicConstraint = 5,
    Scalar_TargetMax = 6,
    Scalar_MAX = 7,
}

---@enum EFieldVectorType
local EFieldVectorType = {
    Vector_LinearForce = 0,
    Vector_LinearVelocity = 1,
    Vector_AngularVelocity = 2,
    Vector_AngularTorque = 3,
    Vector_PositionTarget = 4,
    Vector_InitialLinearVelocity = 5,
    Vector_InitialAngularVelocity = 6,
    Vector_LinearImpulse = 7,
    Vector_TargetMax = 8,
    Vector_MAX = 9,
}

---@enum EGenerateConvexMethod
local EGenerateConvexMethod = {
    ExternalCollision = 0,
    ComputedFromGeometry = 1,
    IntersectExternalWithComputed = 2,
    EGenerateConvexMethod_MAX = 3,
}

---@enum EGeometryCollectionCacheType
local EGeometryCollectionCacheType = {
    None = 0,
    Record = 1,
    Play = 2,
    RecordAndPlay = 3,
    EGeometryCollectionCacheType_MAX = 4,
}

---@enum EGeometryCollectionPhysicsTypeEnum
local EGeometryCollectionPhysicsTypeEnum = {
    Chaos_AngularVelocity = 0,
    Chaos_DynamicState = 1,
    Chaos_LinearVelocity = 2,
    Chaos_InitialAngularVelocity = 3,
    Chaos_InitialLinearVelocity = 4,
    Chaos_CollisionGroup = 5,
    Chaos_LinearForce = 6,
    Chaos_AngularTorque = 7,
    Chaos_DisableThreshold = 8,
    Chaos_SleepingThreshold = 9,
    Chaos_ExternalClusterStrain = 10,
    Chaos_InternalClusterStrain = 11,
    Chaos_LinearImpulse = 12,
    Chaos_Max = 13,
}

---@enum EImplicitTypeEnum
local EImplicitTypeEnum = {
    Chaos_Implicit_Box = 0,
    Chaos_Implicit_Sphere = 1,
    Chaos_Implicit_Capsule = 2,
    Chaos_Implicit_LevelSet = 3,
    Chaos_Implicit_None = 4,
    Chaos_Implicit_Convex = 5,
    Chaos_Max = 6,
}

---@enum EInitialVelocityTypeEnum
local EInitialVelocityTypeEnum = {
    Chaos_Initial_Velocity_User_Defined = 0,
    Chaos_Initial_Velocity_None = 1,
    Chaos_Max = 2,
}

---@enum EObjectStateTypeEnum
local EObjectStateTypeEnum = {
    Chaos_NONE = 0,
    Chaos_Object_Sleeping = 1,
    Chaos_Object_Kinematic = 2,
    Chaos_Object_Static = 3,
    Chaos_Object_Dynamic = 4,
    Chaos_Object_UserDefined = 100,
    Chaos_Max = 101,
}

---@enum EProximityContactMethod
local EProximityContactMethod = {
    MinOverlapInProjectionToMajorAxes = 0,
    ConvexHullSharpContact = 1,
    ConvexHullAreaContact = 2,
    EProximityContactMethod_MAX = 3,
}

---@enum EProximityMethod
local EProximityMethod = {
    Precise = 0,
    ConvexHull = 1,
    EProximityMethod_MAX = 2,
}

---@enum ESetMaskConditionType
local ESetMaskConditionType = {
    Field_Set_Always = 0,
    Field_Set_IFF_NOT_Interior = 1,
    Field_Set_IFF_NOT_Exterior = 2,
    Field_MaskCondition_Max = 3,
    Field_MAX = 4,
}

---@enum EWaveFunctionType
local EWaveFunctionType = {
    Field_Wave_Cosine = 0,
    Field_Wave_Gaussian = 1,
    Field_Wave_Falloff = 2,
    Field_Wave_Decay = 3,
    Field_Wave_Max = 4,
}

